museums & exhibitions
museums & exhibitions
FabLab powered by Orange, Warsaw 2017
The interactive educational installation about the history of technological inventions and the greatest inventors created for The Orange Foundation.
The Forest Culture Centre, Gołuchów, 2017
36 applications and multimedia presentation - the forest and its functions
Museum of Milk, Grajewo, 2016
Pattern Recognition team created the concept, scenario, and design of the permanent exhibition, and also produced all the graphic designs and multimedia contents.
“Tetris Warsaw”, Cannes, Munich, 2016
A game commissioned by the City of Warsaw
Remnants of Prayers application, 2015
The application Remnants of Prayers presents photos, virtual tours and films made during the realization of the project.
The postcards browser, The National Anthem Museum, Będomin, 2015
The browser is a virtual catalog of the rich collection of several hundred postcards from the resources of the Museum.
Kossak graphics animation, The National Anthem Museum, Będomin,2015
Animation of graphics created by Juliusz Kossak, famous polish painter and master illustrator from XIX century.
Morphing of Polish national emblem, The National Anthem Museum, Będomin, 2015
Morphing of Polish national emblem shows the transformation of this emblem from Middle Ages till the current Polish emblem.
Craftsmen Games, Historical Muzeum in Przasnysz,2015
Craftsmen games are designed and programmed to show children detais of work of the most popular medievial craftsmen in Przasnysz during the Middle Ages.
Medieval Find Wally application, Historical Muzeum in Przasnysz, 2015
Museum in Przasnysz- application for touch screens consists of a board representing the bustling medieval market town.
The Legend – multimedia spectacle and installation, Historical Muzeum in Przasnysz, 2015
Multimedia spectacle The Legend presents theories associated with the beginnings of the city of Przasnysz in an accessible for young audiences and engaging way.
Educational interactive game, The Museum of the Mazovian Jews, Płock, 2012
Multimedia educational game in which by answering questions, you can create your own composition based on the motifs of Jewish music.
Movies and programming for the touch screen monitors, Płock, 2012
Screenplay, production and implementation of 21 short educational films. Creation and production of dedicated interactive applications.
Glossary, Chmielnik, 2013
Application to the multimedia kiosk, bilingual glossary of Jewish, illustrated by drawings created specifically for the application.
Mapping, Plock, 2012
In the main hall of the Little Synagogue in Plock we used a multimedia show - large mapping, presented at the 4 windows of the synagogue.
Olesnica game, Olesnica, 2014
Educational game based on the classic scheme Packman.
Oshpitzin, Oswiecim, 2014
This interactive installation is constructed of 14 integrated touch screens.
Świętokrzyski Sztetl, Chmielnik, 2013
Redeveloped synagogue in Chmielnik has changed in the knowledge center of the Jewish community of swietokrzyskie voivod. Pattern Recognition was responsible for preparing, i.e. all enrichment media exposure.